#include <FSMFIJoystick.h>
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| FSMFIJoystick () |
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| FSMFIJoystick (void *controller, idNumber joyStickID, unsigned int numberOfButtons, unsigned int numberOfAnlogSticks, unsigned int numberOfDigitalSticks, bool forceFeedBackSupported, vendorIDType vendorID, productIDType productID) |
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bool | setElementValue (elementID element, float value) |
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| ~FSUSBJoystick () |
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| FSUSBJoystick (idNumber joyStickID, unsigned int numberOfButtons, unsigned int numberOfAnlogSticks, unsigned int numberOfDigitalSticks, bool forceFeedBackSupported, vendorIDType vendorID, productIDType productID) |
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unsigned int | getNumberOfButtons () const |
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unsigned int | getNumberOfAnlogSticks () const |
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unsigned int | getNumberOfDigitalSticks () const |
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bool | getForceFeedbackSupport () const |
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virtual FSDeviceType | getClassType () const |
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void | addInputElement (FSUSBJoyStickInputElement &element) |
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JoyStickElementMap | getElements () const |
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std::vector< idNumber > | getElementIds () const |
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const FSUSBJoyStickInputElement * | findInputElement (idNumber id) const |
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JoyStickElementMap::const_iterator | begin () const |
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JoyStickElementMap::const_iterator | end () const |
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JoyStickElementMap::iterator | begin () |
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JoyStickElementMap::iterator | end () |
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| FSUSBDevice (idNumber id, vendorIDType vendorID, productIDType productID) |
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const std::string | getVendorFriendlyName () const |
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const std::string | getProductFrendlyName () const |
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vendorIDType | getProductID () const |
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productIDType | getVendorID () const |
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virtual idNumber | getJoystickID () const |
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const std::string & | GetFrendlyName () const |
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| FSBaseDevice (idNumber id) |
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virtual | ~FSBaseDevice () |
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◆ FSMFIJoystick() [1/2]
FSMFIJoystick::FSMFIJoystick |
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◆ FSMFIJoystick() [2/2]
FSMFIJoystick::FSMFIJoystick |
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void * |
controller, |
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idNumber |
joyStickID, |
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unsigned int |
numberOfButtons, |
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unsigned int |
numberOfAnlogSticks, |
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unsigned int |
numberOfDigitalSticks, |
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bool |
forceFeedBackSupported, |
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vendorIDType |
vendorID, |
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productIDType |
productID |
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) |
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◆ addButtonElement()
void FSMFIJoystick::addButtonElement |
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unsigned int |
buttonID | ) |
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protected |
◆ addElement()
◆ addMFIElements()
void FSMFIJoystick::addMFIElements |
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◆ setElementValue()
bool FSMFIJoystick::setElementValue |
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elementID |
element, |
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float |
value |
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) |
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◆ _totalButtonNumber
minMaxNumber freestick::FSMFIJoystick::_totalButtonNumber = 0 |
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protected |
The documentation for this class was generated from the following files: