FreeStick  0.3
Cross Platform Open Sorce Joystick Lib
FSUSBDeviceManager.h
Go to the documentation of this file.
1 /**************************************************************************
2 Created by Alan Uthoff on 10/15/2013
3 Copyright (C) 2013
4 
5 This Code is free software; you can redistribute it and/or
6 modify it under the terms of the zlib/libpng License as published
7 by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9 This software is provided 'as-is', without any express or implied warranty.
10 
11 In no event will the authors be held liable for any damages arising from the use of this software.
12 
13 Permission is granted to anyone to use this software for any purpose,
14 including commercial applications, and to alter it and redistribute
15 it freely, subject to the following restrictions:
16 
17 1. The origin of this software must not be misrepresented;
18 you must not claim that you wrote the original software.
19 If you use this software in a product, an acknowledgment
20 in the product documentation would be appreciated but is not required.
21 
22 2. Altered source versions must be plainly marked as such,
23 and must not be misrepresented as being the original software.
24 
25 3. This notice may not be removed or altered from any source distribution.
26 **************************************************************************/
27 
28 #pragma once
29 
30 #include "../../baseClasses/FSBaseManager.h"
31 #include "../../Interfaces/IFSDevice.h"
32 #include "common/FSTypes.h"
33 #include <string>
34 #include <unordered_map>
35 #include <cstdint>
36 
37 namespace freestick
38 {
39 
40 const uint32_t GravisVendorID = 1064;
41 const uint32_t GamePadProID = 16385;
42 const uint32_t DragonRiseID = 121;
43 const uint32_t Gtron = DragonRiseID;
44 const uint32_t SteelSeries3GCControllerID = 6;
45 const uint32_t AmazonVendorID = 6473;
46 const uint32_t AmazonFireGameControllerID = 1026 ;
47 const uint32_t GameElementsVendorID = 3888;
48 const uint32_t GameElementsRecoilID = 263;
49 const uint32_t SteelSeriesVendorID = 4152;
50 const uint32_t SteelSeriesFreeControllerID = 5138;
51 const uint32_t SonyVendorID = 1356;
52 const uint32_t Playstation3ControllerID = 616;
53 const uint32_t Playstation4ControllerIDV1 = 1476;
54 const uint32_t Playstation4ControllerIDV2 = 2508;
55 const uint32_t LogitechVendorID = 1133;
56 const uint32_t LogitechDualActionID = 49686;
57 const uint32_t LogitechGamepadF710 = 49689;
58 const uint32_t LogitechGamepadF310 = 49693;
59 const uint32_t OUYAVendorID = 10294;
60 const uint32_t OUYAControllerID = 1;
61 const uint32_t MicrosoftVendorID = 1118;
64 const uint32_t RockCandyVendorID = 3695;
65 const uint32_t RockCandyXbox360ControlllerID = 3695;
66 const uint32_t HVG2VendorID = 2064;
67 const uint32_t HVG2TwinPS2 = 1 ;
68 const uint32_t GtronRetroSNES = 17;
69 const uint32_t TomeeVendorID = 7511;
70 const uint32_t TomeeNesUSBID = 33;
71 const uint32_t PCUSBSNESVendorID = 3727;
72 const uint32_t PCUSBSNESID = 12307;
73 const uint32_t TomeeVendorID2 = 4797;
74 const uint32_t TomeeNesUSBControllerID = 53269;
75 const uint32_t ZDVVendorID = 9571;
76 const uint32_t VWiredGamePadID = 1397;
77 
78 //MIFI
79 const uint32_t NIMBUS = 5152;
80 const uint32_t MIFIVenderID = 273;
81 
83  {
84  minMaxNumber _min;
85  minMaxNumber _max;
86  FSDeviceInput _inputMapping;
87  FSEventAction _typeMapping; // is the value down or up on the
88  public:
89  inline minMaxNumber getMax()const {return _max;}
90  inline minMaxNumber getMin()const {return _min;}
91  inline FSDeviceInput getDeviceInput()const {return _inputMapping;}
92  inline FSEventAction getEventMapping()const {return _typeMapping;}
93  FSUSBElementInfoMap(minMaxNumber min,minMaxNumber max,FSDeviceInput inputMapping,FSEventAction typeMapping):_min(min),_max(max),_inputMapping(inputMapping),_typeMapping(typeMapping){}
94  };
95 
97  {
98  protected:
99  // vendor with map of products conatins a map of elemnets with a map of input devices with a map string key which it the min-max-inputMapping(pressed, rest ,move)
103  std::unordered_map<deviceID,std::unordered_map<idNumber,FSDeviceInput> > _usageMapToInputEvent; //can only have a value of 1 or 0 where 1 is pressed and 0 is not
104  std::unordered_map<deviceID,std::unordered_map<idNumber,std::vector<FSUSBElementInfoMap> > > _usageMapToInputRangeEvent;
105  public:
106 
107  //add or replace mapping
108  //TODO add addMappingForButton
109  //void addMappingForButton(unsigned int vendorUSBID,unsigned int productUSBID,unsigned int controlUSBID,FSDeviceInput deviceInput);
110  void addMapping(vendorIDType vendorUSBID, productIDType productUSBID, idNumber controlUSBID,FSDeviceInput deviceInput);
111  void addMapping(idNumber deviceID, idNumber controlID, FSDeviceInput deviceInput);
112  //FSUSBElementInfoMap lookUpDeviceInputFromID(unsigned int deviceID, unsigned int controlID);
115  FSUSBElementInfoMap infoMapForInputType(vendorIDType vendorUSBID, productIDType productUSBID ,FSDeviceInput inputToLookFor );
116 
117 
119  //TODO have androd overide this fuction
120  bool doesElementHaveDeviceInputForValue(vendorIDType vendorUSBID, productIDType productUSBID ,elementID elementID, FSDeviceInput inputToLookFor );
121  bool doesDeviceHaveDeviceInput(vendorIDType vendorUSBID, productIDType productUSBID ,FSDeviceInput inputToLookFor);
122  bool doesDeviceHaveDeviceInputForValue(vendorIDType vendorUSBID, productIDType productUSBID ,FSDeviceInput inputToLookFor,physicalValueNumber value );
124 
125 
126  //creates a 64 bit id from the vendor and product id
127  static deviceID createVPId(uint32_t vendor, uint32_t product ) {deviceID newID = product ; return (newID << 32) | vendor;}
128 
130  virtual void init( );
131  virtual ~FSUSBDeviceManager();
132  };
133 }
134 
const uint32_t GameElementsRecoilID
Definition: FSUSBDeviceManager.h:48
FSUSBElementInfoMap lookUpDeviceInputFromID(idNumber deviceID, idNumber controlID, minMaxNumber min, minMaxNumber max, physicalValueNumber value)
Definition: FSUSBDeviceManager.cpp:690
FSEventAction getEventMapping() const
Definition: FSUSBDeviceManager.h:92
FSDeviceInput getDeviceInput() const
Definition: FSUSBDeviceManager.h:91
const uint32_t TomeeNesUSBID
Definition: FSUSBDeviceManager.h:70
const uint32_t PCUSBSNESVendorID
Definition: FSUSBDeviceManager.h:71
virtual ~FSUSBDeviceManager()
Definition: FSUSBDeviceManager.cpp:659
const uint32_t LogitechDualActionID
Definition: FSUSBDeviceManager.h:56
const uint32_t OUYAVendorID
Definition: FSUSBDeviceManager.h:59
static deviceID createVPId(uint32_t vendor, uint32_t product)
Definition: FSUSBDeviceManager.h:127
FSUSBDeviceManager()
Definition: FSUSBDeviceManager.cpp:37
const uint32_t LogitechGamepadF310
Definition: FSUSBDeviceManager.h:58
FSEventAction
Definition: IFSEvent.h:46
const uint32_t SonyVendorID
Definition: FSUSBDeviceManager.h:51
bool doesElementHaveDeviceInputForValue(vendorIDType vendorUSBID, productIDType productUSBID, elementID elementID, FSDeviceInput inputToLookFor)
Definition: FSUSBDeviceManager.cpp:741
const uint32_t SteelSeriesVendorID
Definition: FSUSBDeviceManager.h:49
Definition: FSUSBDeviceManager.h:96
const uint32_t GamePadProID
Definition: FSUSBDeviceManager.h:41
const uint32_t GameElementsVendorID
Definition: FSUSBDeviceManager.h:47
const uint32_t TomeeVendorID
Definition: FSUSBDeviceManager.h:69
const uint32_t GtronRetroSNES
Definition: FSUSBDeviceManager.h:68
const uint32_t NIMBUS
Definition: FSUSBDeviceManager.h:79
const uint32_t Playstation4ControllerIDV1
Definition: FSUSBDeviceManager.h:53
const uint32_t HVG2VendorID
Definition: FSUSBDeviceManager.h:66
const uint32_t SteelSeriesFreeControllerID
Definition: FSUSBDeviceManager.h:50
uint32_t idNumber
Definition: FSTypes.h:33
const uint32_t DragonRiseID
Definition: FSUSBDeviceManager.h:42
virtual void init()
Definition: FSUSBDeviceManager.cpp:654
const uint32_t TomeeVendorID2
Definition: FSUSBDeviceManager.h:73
const uint32_t Playstation3ControllerID
Definition: FSUSBDeviceManager.h:52
Definition: FSUSBDeviceManager.h:82
const uint32_t PCUSBSNESID
Definition: FSUSBDeviceManager.h:72
bool doesDeviceHaveDeviceInputForValue(vendorIDType vendorUSBID, productIDType productUSBID, FSDeviceInput inputToLookFor, physicalValueNumber value)
const uint32_t MicrosoftVendorID
Definition: FSUSBDeviceManager.h:61
FSUSBElementInfoMap(minMaxNumber min, minMaxNumber max, FSDeviceInput inputMapping, FSEventAction typeMapping)
Definition: FSUSBDeviceManager.h:93
const uint32_t AmazonVendorID
Definition: FSUSBDeviceManager.h:45
FSUSBElementInfoMap infoMapForInputType(vendorIDType vendorUSBID, productIDType productUSBID, FSDeviceInput inputToLookFor)
Definition: FSUSBDeviceManager.cpp:773
uint32_t productIDType
Definition: FSTypes.h:39
Definition: FSBaseDevice.h:32
const uint32_t HVG2TwinPS2
Definition: FSUSBDeviceManager.h:67
const uint32_t MicrosoftXboxOneWindowsControllerID
Definition: FSUSBDeviceManager.h:63
uint64_t deviceID
Definition: FSTypes.h:37
const uint32_t LogitechVendorID
Definition: FSUSBDeviceManager.h:55
minMaxNumber getMin() const
Definition: FSUSBDeviceManager.h:90
bool doesDeviceHaveDeviceInput(idNumber deviceID, FSDeviceInput inputToLookFor)
const uint32_t RockCandyVendorID
Definition: FSUSBDeviceManager.h:64
const uint32_t Gtron
Definition: FSUSBDeviceManager.h:43
const uint32_t MIFIVenderID
Definition: FSUSBDeviceManager.h:80
const uint32_t RockCandyXbox360ControlllerID
Definition: FSUSBDeviceManager.h:65
minMaxNumber getMax() const
Definition: FSUSBDeviceManager.h:89
const uint32_t VWiredGamePadID
Definition: FSUSBDeviceManager.h:76
uint32_t vendorIDType
Definition: FSTypes.h:38
const uint32_t GravisVendorID
Definition: FSUSBDeviceManager.h:40
FSUSBElementInfoMap lookUpDeviceInputFromUSBID(vendorIDType vendorUSBID, productIDType productUSBID, idNumber controlID, minMaxNumber min, minMaxNumber max, physicalValueNumber value)
Definition: FSUSBDeviceManager.cpp:708
std::unordered_map< deviceID, std::unordered_map< idNumber, FSDeviceInput > > _usageMapToInputEvent
Definition: FSUSBDeviceManager.h:103
const uint32_t OUYAControllerID
Definition: FSUSBDeviceManager.h:60
const uint32_t TomeeNesUSBControllerID
Definition: FSUSBDeviceManager.h:74
const uint32_t LogitechGamepadF710
Definition: FSUSBDeviceManager.h:57
std::unordered_map< deviceID, std::unordered_map< idNumber, std::vector< FSUSBElementInfoMap > > > _usageMapToInputRangeEvent
Definition: FSUSBDeviceManager.h:104
unsigned int elementID
Definition: FSTypes.h:36
const uint32_t Playstation4ControllerIDV2
Definition: FSUSBDeviceManager.h:54
int32_t physicalValueNumber
Definition: FSTypes.h:35
const uint32_t MicrosoftXbox360WindowsControllerID
Definition: FSUSBDeviceManager.h:62
This is the base manager.
Definition: FSBaseManager.h:79
const uint32_t SteelSeries3GCControllerID
Definition: FSUSBDeviceManager.h:44
void addMapping(vendorIDType vendorUSBID, productIDType productUSBID, idNumber controlUSBID, FSDeviceInput deviceInput)
FSDeviceInput
Definition: IFSDevice.h:31
int32_t minMaxNumber
Definition: FSTypes.h:34
const uint32_t ZDVVendorID
Definition: FSUSBDeviceManager.h:75
const uint32_t AmazonFireGameControllerID
Definition: FSUSBDeviceManager.h:46